![]() To understand the rest of the battle, we first need to understand why the battle was being fought in the first place. ![]() Had it been like the first day the British army would almost ceased to have existed. There's a 142 days of action on the Somme and the rest of the battle is not like the first day. Of course, the battle of the Somme is not just the first of July 1916. The Battle of the Somme you need to look at the fighting beyond the first day.īefore we do that though, a reminder to subscribe to the Imperial War Museums YouTube channel for more videos just like this every two weeks. Britain would go on to take another 360,000 casualties the French over 200,000 and the Germans over 500,000 in a fight which would come to define First World War. For many people the story of the Somme ends there with unmitigated disaster, but the battle was by no means over. That first day of the Battle of the Somme was the bloodiest day in British military history with over 57,000 casualties. Allied soldiers anticipated limited resistance, but when the barrage lifted German machine gunners emerged from their intact shelters and mowed down the oncoming British infantry in their thousands. The Germans were dug in deep and many of the British shells were either duds which failed to explode or shrapnel shells which did little to no damage. ![]() Allied artillery had been pounding the German defences for a week hoping to cut their barbed wire, destroy their dugouts, and provide a long-awaited breakthrough on the western front. Thousands of men clambered out of their trenches and slowly began to advance towards German lines. The fighting along the Russian border involved far greater distances than in France, and there was much more maneuver warfare (hence the name of the game mode).At 7 30 a.m on the 1st of July 1916 whistles rang out across Allied lines near the River Somme in Northern France. For last year's release - Tannenberg - we created the new Maneuver game mode to reflect the different realities of the Eastern Front – players fight to control sectors, and both teams can encircle and cut off enemy positions at any time. It illustrates the nature of fighting on the Western Front, where every meter was earned in blood and set-piece offensives were the order of the day. Verdun is centered around trench warfare with the Frontlines game mode that sees players alternate between attack and defense as they try to capture trench lines, then defend those lines against counterattack. Isonzo is the third game in the WW1 Game Series, following our Western Front game Verdun and Eastern Front game Tannenberg. The rugged landscape also gives ample opportunities for sneak attacks by cunning attackers moving through crevasses or narrow hillside paths. ![]() And don’t think that these highly vertical battlegrounds won’t pose challenges for the defenders as well! While being on top might give you a good view, you’ll need to watch out that you aren’t silhouetted against bright blue skies as you lean over a ledge. Such indirect fire support is especially valuable in the landscapes of Isonzo, where you’ll find yourself fighting your way up steep slopes, through blasted towns, into fortified mountain bunkers, and more. These player controlled indirect fire weapons fill a vital spot between heavy artillery barrages and hand grenades. Mortars are just one of these new weapons that you’ll get your hands on in Isonzo. There’s a new loadout system giving players more tactical flexibility to react to changing battlefield conditions! As well as new engineering gear, the new front also means more weapons… To mention just a few examples (more will be revealed closer to release!) this means introducing equipment like the wire cutters seen in the trailer, making for a more dynamic battlefield where the enemy can cut new paths through your barbed wire. We’re going all out to make sure we reproduce the atmosphere of the Alpine Front in Isonzo, with the new game mode, a fresh look and feel, carefully recreated Italian weapons and uniforms, and much more! Our team has been working in secrecy on Isonzo for almost two years now, and much of that time has been spent designing new features to immerse players even more deeply in the experience of WW1 combat.
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